Designing for Dignity

Designing Low-Friction Cognitive Health Tools Based on Voice and Sound with Kara Uchtman of Vibes AI

Designing Low-Friction Cognitive Health Tools Based on Voice and Sound with Kara Uchtman of Vibes AI

What if your voice could reveal what is happening in your brain years before any symptoms appear? In this episode of Designing for Dignity, Erin Young sits down with Kara Uchtman, Clinical Research Officer at Vibes AI, a company building low-friction cognitive health tools based on voice and sound. Kara shares her journey from chemical engineering to the cutting edge of brain health innovation, and how Vibes AI is creating a system that listens to your voice, reads your brain readiness, and responds with restorative audio your nervous system can absorb passively. The conversation explores the triple brain epidemic, the broken state of early cognitive detection, the ethics of longitudinal voice data, and what it truly means to design for dignity in brain health.

Technology for Better Senior Care: Lessons in AgeTech from Caregiving Veteran Christy Rockefeller

Technology for Better Senior Care: Lessons in AgeTech from Caregiving Veteran Christy Rockefeller

How important is technology when it comes to best-in-class senior care? In this episode of Designing for Dignity, Erin Young interviews Christy Rockefeller, a caregiving veteran and with extensive experience at tech companies focused on improving home care. Christy shares her journey into senior care, and her experiences at nursing homes, memory care, hospice, and home care.

Connecting Generations through VR Gaming with David Wyatt of Mighty Coconut

Connecting Generations through VR Gaming with David Wyatt of Mighty Coconut

What happens when virtual reality becomes a bridge between generations? In this episode of Designing for Dignity, host Erin Young talks with David Wyatt, Head of Communications and Business Strategy at Mighty Coconut, about how the hit VR game Walkabout Mini Golf unexpectedly became a favorite among older players. They explore how VR, aging, and accessibility intersect—and what game designers can learn from older adults who are embracing play in digital spaces.