What happens when virtual reality becomes a bridge between generations?
In this episode of Designing for Dignity, host Erin Young talks with David Wyatt, Head of Communications and Business Strategy at Mighty Coconut, about how the hit VR game Walkabout Mini Golf unexpectedly became a favorite among older players. They explore how VR, aging, and accessibility intersect—and what game designers can learn from older adults who are embracing play in digital spaces.
What you’ll learn
Why half of Walkabout Mini Golf’s players are over 45
How the pandemic shaped a new kind of social connection in gaming
The role of accessibility and usability in creating inclusive experiences
How VR can support therapy, cognition, and well-being in older adults
Insights on intergenerational play and the emotional value of shared experiences
The importance of balancing novelty with familiarity in user experience design
Key themes
VR • Aging • Older Adults • Accessibility • Social Connection • Gaming • User Experience • Intergenerational Play • Technology Adoption • Design for Dignity
About the Designing for Dignity podcast
Designing for Dignity is a podcast from Slide UX that explores how thoughtful design can enhance autonomy, connection, and quality of life for people navigating aging or brain change. Each conversation spotlights innovators, caregivers, researchers, and individuals with lived experience—offering insights that bridge technology, empathy, and impact.

